Crack Fix Drive .san.francisco

In the fall of 2007 I was involved with Northville Michigan SANP 2008

Senior All Night Party, a volunteer

party project for graduating high school seniors a lock-in

affair from 9pm to 4am, so the kids don t drink and drive the night of graduation.

Every year they have a different theme for the party. And one

aspect of the 2008 SANP was NASCAR.

For 2006 and 2007 I provided pinball and arcade games for the SANP party

at no charge. And for the years I have been involved in the SANP project, I always

try and find games that fit the theme different theme every year.

Since they had some NASCAR theme ideas for 2008,

I thought it would be good to find a driving game for the party.

In my search I found someone in the local Detroit area with a pair

of 1997 Atari San Francisco RUSH driving games. Perfect. Actually

better than perfect. SF Rush is one of the best driving simulators

ever made. I say driving simulator, because that s exactly what it is.

Aspects of SF Rush that makes it so good are: upgradable to Rush the Rock

a newer software version, and forced feedback steering.

A little history on driving games is needed to understand where the

Rush series falls. Prior to computers, there were of course EM electro-mechanical

driving games. Classic examples include the

1954 Mutoscope Drive Yourself.

I personally own this game, and think it s quite cool. But not very realistic.

1954 to 1959 Capitol Project Auto Test.

Now Auto Test I acutally remember from my 1970s drivers Ed classes yes it really

was used that way. A projection style driver, it was all electro-mechanical no computer.

With the advent of video games in the late 1970s, drivers really took a turn for the

better. The first driver that seems good was Atari Pole Position and Pole Position II

in 1982/1983. Not a great driver, but certainly better. The next step up was Atari

Hard Driving in 1989, considered the first real driving simulator. This game used

forced feedback steering and provided a true driver s perspective. The next leap forward

was the 1994 Sega Daytona USA. This game, at least to me, was one of the best driving

games ever made, and again used magnetic driven active feedback steering pretty mild

Now that brings us to late 1996 and the SF Rush game series.

Again they used forced feedback active steering

using a large motor. The forced feedback active steering is very well done on Rush,

as it used a BIG motor and tooth gear belt to give steering resistance to the driver.

Unlike Daytona which was pretty serious, SF Rush

had a mix of novelty to it, not taking itself too serious. Also the graphics are

far better on Rush compared to Daytona this figures because Rush is newer. Compare this to

say the Midway s Cruisn USA/Cruisn World/Cruisn Exotica 1994, 1996, 1999 respectively,

which have a more circus-like feeling and limited feedback steering.

Also Rush had more track options.

The Rush series comprised three different games.

First released in late 1996 was San Francisco Rush,

then in 1997 came San Francisco Rush the Rock. Finally in 1998 there was

San Francisco Rush 2049. Interestingly 2049 was so popular, that Betsons of California

a game distributor re-released

SF 2049 in 2003. Unfortunately 2049 used different hardware, so SF Rush and Rush

the Rock can not be upgraded to 2049 but SF Rush can be upgraded to Rush the Rock.

The original SF Rush game had three tracks. Rush the Rock has seven player selectable

tracks the original three of SF Rush plus three new extreme tracks and the ROCK track.

So the Rock upgrade is a good one to make, adding more depth to the orignal SF Rush game.

A neat thing about the Rush games are hidden lanes, tracks, and cars. If you play

the game enough, you find hidden short cuts in the courses. This is a pretty

neat feature for the more experienced player. In Rock and 2049 there are some hidden

tracks and features too. I am still trying to figure this part out.

Interestingly the newest driving games like the Fast Furious and Nascar really aren t any

different than the Rush series just slightly better graphics. This means Rush is

an excellent price value compared to the new drivers which are 8000 each new.

Hayne praised the influence of 49ers running backs coach Tom Rathman, who won back-to-back Super Bowls for San Francisco in 1989-90 and also played for the.

Atari San Francisco RUSH and Rush the Rock video driving game repair fix service

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